2012 local trials: startup and match reliability
The 2012 local test build improves startup checks and objective handling. Full multiplayer match testing is still in progress.
- Local startup now includes the required game update files and checks that they are available. The tested 2012 client reached the channel list and lobby after restoring this service.
- Destruction checks now reject repeated bomb planting and invalid defusing, protecting the round timer and score. Automated checks passed; native multiplayer verification remains open.
- Conquest checks now reject invalid flag changes and prevent neutral flags from winning a round. Automated checks passed; native multiplayer verification remains open.
- In a local test, delivery of a waiting match reward resumed after a temporary startup problem was resolved.
- These changes are a local preview. Complete two-player matches, combat and all-map acceptance are still being tested.
