Every WolfTeam match ends the same way: a result screen, a final score and a verdict. For a long stretch that moment could not always be trusted — level scores were announced as wins, the scoreboard froze at a fixed 60-0 and deaths in bot matches sometimes vanished without a trace. Between 31 October and 1 November a series of server and client corrections rebuilt the end of the match from the ground up. Here is what changed, why it matters and where to see it.
A tied match is now a draw
When a match timer ran out with both teams level, the server used to declare a winner anyway — always red. A 10-10 Deathmatch went down as a red victory, and the blue team carried a loss it had not deserved. Tied timeouts now end as a draw: no team is declared the winner and both rosters receive a draw in their record. The rule applies across every score-decided mode — Deathmatch, Capture the Flag (CTF), Ice Hold, Destruction, Conquest and Ex-Conquest alike. Round-based modes handle a tied round differently: the round is not awarded to either side, the score stays as it is and the match simply continues.
Your final score is your real score
The end-of-match screen used to display a fixed 60-0 no matter what had actually happened, and close matches could show stranger numbers — a 1-1 draw could render as 257-0. The final score now reads the real team scores in every result, exact up to 65535. The numbers you fought for are the numbers you see, which makes the result screen worth reading again: it is a genuine summary of the match, not a placeholder.

The result screen speaks Turkish
For everyone playing in Turkish, the end-of-match banners are Turkish too: KAZANDINIZ for a win, BERABERE for a draw and KAYBETTİNİZ for a loss, redrawn in the original flame, silver and ice styles, with Kırmızı Takım and Mavi Takım team labels underneath. Neither the banners nor the labels get cut off at the edge of the screen any more. Together with the corrected scores, the whole closing moment — who won, by how much, in your own language — now arrives in one clean view.
Bot matches count every death
In AI Deathmatch, deaths caused by bots used to be dropped silently: when a bot eliminated you, your death and the bot's team point were not recorded, so scores lagged behind what really happened. Those deaths now count — the victim's death and the opposing team's point land where they belong. Falling off the map counts as a death for your team, exactly as before, so make sure you land before the timer runs out: a fall that starts after time expires cannot change the result.

Where to check your record
Your record on the website mirrors the same corrections. Kills, deaths, wins, losses and draws now cover every completed match — including matches in which a staff member used admin tools, although progression rewards for those matches stay withheld, exactly as before. Open the Rankings page (/rankings), search your callsign and follow your name to your player profile to see the updated win/loss/draw record, K/D and registered play time. Each individual fix also carries its own entry in the update journal (/updates), which stays the fastest way to follow what changes next.
Fair results are the baseline everything else is built on: rewards, rankings and the scoreboard talk after a tight finish. With draws settled, scores honest and every death counted, the next close match should read the way it played.
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